C++ Performance Engineer | HPC & Distributed Systems
I optimize performance-critical C++ data pipelines and architect distributed processing systems for large-scale workloads
Available for remote contract engagements (3+ months).
Open to selective full-time remote roles.
C++ Performance Engineer with 10+ years building high-performance systems and data pipelines at scale. Deep expertise in HPC, distributed computing, multithreading, and Linux systems engineering, applied most recently to 3D asset processing and real-time simulation workloads.
Most recently I architected C++ asset processing pipelines for photorealistic 3D model generation (OMI, Paris), and before that I built HPC services powering real-time 3D simulation on the browser (SEDDI, New York). Earlier in my career I designed from scratch the complete embedded software stack for a commercial product — hardware drivers, distributed database synchronization, real-time peripherals, GUI — deployed in production retail environments.
4+ years delivering complex projects 100% remotely for international teams across Europe and the US.
Education: MSc & BSc in Industrial and Electronics Engineering, Universidad de Alcalá (2011-2017).
"Jesus was hired for his depth of knowledge with C++ in high-performance environments. We find this type of engineer very hard to find and we appreciated the excellent technical skills Jesus brought to the business.
He is a polyglot engineer who was always open to working with different technologies... with a curious mindset to learn. We appreciated his openness... He was very easy to work with."
Engineering Manager
SEDDI (Former Employer)
I help teams solve performance and scalability problems in C++ systems and data pipelines.
My work is focused on measurable performance improvements and production-ready results — not short-term fixes.
Engineered end-to-end SaaS from scratch: a real-time, multi-user 3D platform enabling therapists to replicate a specific clinical technique with their patients online.
High-performance C++ geometry processing pipeline with WebAssembly compilation and containerized microservice deployment.
Omi · Paris, France (Remote)
SaaS platform for photorealistic 3D model generation and product visualization.
SEDDI · New York, US (Remote)
Fashion-tech SaaS for real-time 3D fabric simulation and texture digitalization on the browser.
Grupo Epelsa · Alcalá de Henares, Madrid
Industrial weighing systems manufacturer for retail environments.
C++17/20 · Performance Optimization · Multithreading & Concurrency · HPC · Distributed Systems · GPU Acceleration · CMake · Linux · Embedded Systems
Docker · CI/CD · Google Cloud · Microservices · RabbitMQ · OpenGL · Qt
Python (Flask) · REST APIs · PostgreSQL · MongoDB · WebRTC · WebSockets · Three.js · TypeScript
Spanish (Native) · English (Full professional)
Looking for a C++ performance engineer for your next project? I'm available for remote contracts across Europe and selective full-time remote roles.
📍 Madrid, Spain (GMT+1) · 🇪🇺 EU Citizen · 🌍 Available for remote work across Europe
I typically respond within 24 hours.